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61.
高校新生入学教育是每一年的常规工作,也是一项极其关键的工作,是大学生迈入学习殿堂接受的第一个环节,新生的入学教育就是要让学生了解大学生活的特点,懂得专业极其发展方向,认识自我和成才途径。做好新生入学教育工作,对学生健康成长具有积极的导向作用。因此必须加强新生入学教育工作这一环节。针对新生的特点,入学教育模式应做好以下几个方面:抓好军训工作;构建有计划有步骤系统化的体系;利用好校园文化这一有效的载体。 相似文献
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军事科技文化是从总体上促进军事科技发展进步的文化因素,对军事科技的发展产生着深远的影响。作为军事科技物化成果的武器装备的发展不可避免的受到军事科技文化的影响和制约,特别是军事科技文化的人文性、创造性和社会性等因素对武器装备的发展起到了巨大的引领和推动作用。 相似文献
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运用文献资料法、调查法、数理统计等方法;从目前各高校校运动会的参与人数与满意度、参与目的、情意期望等方面,对湖北部分地方高校田径运动会的现状做出调查研究;并对其改革进行了探讨,使其能为地方高校田径运动的发展提供参考。 相似文献
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This article argues that lessons on how to achieve a sustainable financial system can be learnt from the work done on sustainable commons (on common‐pool resources – CPRs – where there is no ‘tragedy of the commons’). Existing approaches to financial regulation may not give proper attention to available solutions. The article proposes that innovative solutions could be tested using experimental methods commonly used in CPRs: repeat run, feedback driven games. 相似文献
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Product placement in sport video games is an emerging area of marketing and advertising communication, but it also raises controversial ethical issues. In order to investigate these issues from a consumer perspective, this study examines the perceptions of the acceptability of product placement in sport video games (SVGs). Data were gathered from 253 sport video gamers using an online survey. The results indicate that while sport video gamers generally have favorable attitudes toward product placement in sport video games, ethically-charged products such as alcohol, cigarettes, and guns are perceived as less acceptable than other products. Individual differences among sport video gamers are found based on their related attitudes, hours of playing sport video games, and gender. Also, sport video gamers who have favorable attitudes toward product placement, in general, are more likely to intend to purchase a product or brand which may be placed in sport video games. 相似文献
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Ya‐chin Wang Leonard F.s. Wang 《The South African journal of economics. Suid-afrikaanse tydskrif vir ekonomie》2009,77(4):577-590
This paper aims to examine the equivalence of competition mode in a vertically differentiated product market with the relative performance delegation. It demonstrates the equivalence of product quality and social welfare in this delegation game, irrespective of modes of product competition. In addition, in a three‐stage game of quality‐delegation‐quantity (or price), it shows that the delegation coefficient is different between high‐quality and low‐quality firms in an asymmetric vertical differentiated model, and a high‐quality firm makes better use of the delegation than a low‐quality firm. 相似文献
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This paper studies supermodular mechanism design in environments with arbitrary (finite) type spaces and interdependent valuations. In these environments, the designer may have to use Bayesian equilibrium as a solution concept, because ex-post implementation may not be possible. We propose direct (Bayesian) mechanisms that are robust to certain forms of bounded rationality while controlling for equilibrium multiplicity. In quasi-linear environments with informational and allocative externalities, we show that any Bayesian mechanism that implements a social choice function can be converted into a supermodular mechanism that also implements the original decision rule. The proposed supermodular mechanism can be chosen in a way that minimizes the size of the equilibrium set, and we provide two sets of sufficient conditions to this effect. This is followed by conditions for supermodular implementation in unique equilibrium. 相似文献